
The Growth of Rocket League
Epic Games have announced that Rocket League will become a free-to-play game, available on the Epic Games Store. But what is Rocket League, and how popular is it really?

Rocket League has been on a steady upward trajectory in both viewership and average monthly players since its release. While it took the game 2.5 years to grow from 25 million to 50 million registered players, it only took the last year to gain another additional 25 million.
The game, which is comparable to football (soccer) with cars, is both brand-safe and easy-to-spectate. While it has not made as many headlines as games like Fortnite, many believe the game has the potential to become a tier 1 esport, and it is definitely one to watch for partnership opportunities.
Brands like Renault, Geico, Axe and Intel have already gotten involved either through team or event partnerships. Additionally, Rocket League’s developer, Psyonix has previously partnered with McLaren and with Universal, Dodge & Nissan to release additional DLC (downloadable content).
To look for game opportunities, only check the ‘game’ tick box in search. GEEIQ has profiles for 150 PC, console and mobile games in total. These are all games that have ongoing development support from their respective game publishers.
GEEIQ displays weekly average and peak viewership over 6 months for Twitch, Youtube Gaming and Facebook Gaming across all our entities. Viewership is an important metric in gaming and esports as live streaming plays a big role in the industries, sometimes even more so than social media platforms like Instagram or Twitter.